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Recommended between 0.001-0.005, do not adjust to 0. Noise threshold: The lower the value, the better the rendering, the longer the rendering time. Recommended parameters 1-3, best is 1.Īdaptive quantity: The lower the value, the better the effect, the longer the rendering time, recommended between 0.7-0.85. Global subdivision multiplier: Control the intensity of the overall segmentation, the default is 1, increasing this value will cause the rendering time to lengthen. the contrast is greater, the longer the rendering time. Generally keep the default value.Ĭolor threshold: Judging from the difference in color values of the entire image, the smaller the value that is set, the more sampling points. Minimum segmentation / maximum segmentation: The maximum/minimum number of projections of the camera ray at each pixel. recommended parameters 1-6, it is not recommended to exceed this value. the value is adjusted too large, using a certain amount of reflection/refraction blur in the scene can result in longer rendering times. Minimum coloring rate:(This option is only available in version 3.0.)Only affects three rays, increasing the minimum coloring rate can increase the accuracy of shadow/refraction blur/reflection blur. Generally in order to pursue relatively good rendering quality, the sampler type selects adaptive. The value is 0 to note, the above two values are best kept at default. when the value is adjusted to 0, there are a lot of transparent objects in the scene, it can cause rendering time to be long. Transparent suspension: to a certain extent, the operation is aborted, The default is 0.001. Maximum transparency level: the number of operations that control transparency, generally the default 50 is enough, adjusting the assembly affects the rendering time. Recommended parameters is 2-5.ģ.Maximum transparency level and transparent abort Overriding the assembly will result in a correspondingly longer rendering time. This value is the global control of the reflection/refraction depth of reflection/refraction, the default is 2, when this parameter is adjusted, it will cover the original reflection/refraction depth in the material. Please pay attention to images containing more than 10,000 pixels. If the length and width increase by ten times, the number of pixels in the entire image will be one hundred times larger, the rendering time will be greatly lengthened. Generally, renderings with more than 10,000 pixels are relatively long. This article uses rendering parameters, lighting settings, Material settings and other points of attention to shorten the rendering of the rendering. In order not to let more designers waste time on rendering renderings, the renderwow rendering engineer summarizes some parameter setting methods and points of attention to help designers reduce rendering time. Incorrect parameter settings, not only increase the rendering time, it is also possible to delay the progress of the map. The parameter settings that shorten the rendering time of V-Ray for Max Renderwow - 7/12/18 15:01